Araştırma Makalesi
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TEKNOLOJİ KABUL MODELİYLE TURİZM EĞİTİMİNDE SANAL GERÇEKLİK UYGULAMALARINA İLİŞKİN TUTUM VE KULLANIM NİYETLERİNİN BELİRLENMESİNE YÖNELİK BİR ARAŞTIRMA

Yıl 2023, Cilt: 25 Sayı: 3, 1400 - 1426, 15.09.2023
https://doi.org/10.16953/deusosbil.1307089

Öz

Küresel özellik taşıyan ve yoğun bir rekabetin hâkim olduğu turizm endüstrisinde sürdürülebilir rekabet avantajı elde etmenin yolu nitelikli hizmetten, yani nitelikli personelden geçmektedir. Nitelikli iş gücünün sağlanması noktasında da mesleki turizm eğitimi son derece önem arz etmektedir. Öte yandan, günümüzde gelişen teknolojiler ve insan yaşamındaki aktif kullanımı da göz önüne alındığında, turizm eğitiminde yeni teknolojilerden faydalanmanın ve eğitim süreçlerinin bu teknolojiler ile eşgüdümlü şekilde gerçekleştirilmesinin turizm eğitiminin niteliğini artıracağı, dolayısıyla endüstride ihtiyaç duyulan kalifiye iş gücünü yetiştirme noktasında katkı sağlayacağı görülmektedir. Diğer alanlarda da olduğu gibi turizm eğitiminde de kullanılan son teknolojilerden biri sanal gerçeklik teknolojisidir. Bu bağlamda, lisans düzeyinde turizm eğitimi alan öğrencilerin eğitim sürecinde sanal gerçeklik teknolojisi uygulamalarını kullanım uyum süreçlerini ve bu süreci etkileyen faktörlerin belirlenmesi bu çalışmanın temel amacını oluşturmaktadır. Bu amaç doğrultusunda Davis (1989) tarafından geliştirilen Teknoloji Kabul Modeli baz alınarak oluşturulan anket çalışması İzmir ilinde bulunan devlet üniversitelerinde lisans düzeyinde turizm eğitimi alan öğrencilere uygulanmış olup, elde edilen veriler SPSS analiz programı ile analiz edilmiştir. Araştırmada elde edilen bulgular doğrultusunda; algılanan kullanım kolaylığı, algılanan fayda ve eğlence boyutlarının kullanıma yönelik tutum üzerinde, algılanan fayda ve kullanıma yönelik tutum boyutlarının da davranışsal niyet üzerinde istatistiksel olarak anlamlı bir etkisi olduğu sonuçlarına ulaşılmıştır.

Kaynakça

  • Adukaite, A., Zyl, I. V. & Cantoni, L. (2016). The role of digital technolgy in tourism education. A case study of South African secondary schools. Journal of Hospitality, Leisure, Sport & Tourism Education, 19, 54-65.
  • Ajzen, I. (1991). The theory of planned behavior. Organizational Behavior and Human Desicion Processes, 50, 179-211.
  • Ajzen, I. & Fishbein, M. (1980). Understanding attitudes and predicting social behavior. NJ: Prentice-Hall.
  • Amoah, V. A. & Baum, T. (1997). Tourism education: Policy versus practice. International Journal of Contemporary Hospitality Management, 9 (1), 5-12.
  • Annaraud, K. & Singh, D. (2017). Perceptions of hospitality faculty and students of Massive Online Open Courses (MOOCs). Journal of Hospitality, & Tourism Education, 29 (2), 82-90.
  • Balcı, A. (2018). Sosyal bilimlerde araştırma, yöntem, teknik ve ilkeler (13. Baskı). Ankara: Pegem Akademi.
  • Barab, S., Thomas, M., Dodge, T., Carteaux, R. & Tüzün, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53, 86-107.
  • Bayar, V., & Bayar, S. A. (2015). Örnekleme, ölçme ve veri toplama. İçinde S. Turan (Çev. Ed.), Uygulamada Araştırma Yöntemleri: Desen ve Analizi Bütünleştiren Yaklaşım (ss. 115-229). Ankara: Nobel Yayın Dağıtım.
  • Bernard, R. M., Borokhovski, E., Schmid, R. F., Tamim, R. M. & Abrami, P. C. (2014). A meta-analysis of blended learning and technology use in higher education: From the general to the applied. Journal of Computing in Higher Education. 26, 87-122.
  • Büyüköztürk, Ş. (2002). Sosyal bilimler için veri analizi el kitabı (2.Baskı). Ankara: Pegem A Yayıncılık.
  • Byun, J. & Joung, E. (2018). Digital game-based learning for K-12 mathematics education: A meta-analysis. School Science and Mathematics, 1-14.
  • Can, A. (2022). SPSS ile bilimsel araştırma sürecinde nicel veri analizi (10.Baskı). Ankara: Pegem Akademi.
  • Carruth, D. W. (2017, Ekim). Virtual reality for education and workforce training. 15th International Conference on Emerging eLearning Technologies and Applications (ICETA). Stary Smokovec, Slovakya.
  • Chang, C. S., Chen, T. S. & Hsu, W. H. (2011). The study on integrating WebQuest with mobile learning for environmental education. Computers & Education, 57, 1228-1239.
  • Chavez, B. & Bayona, S. (2018). Virtual reality in the learning process. Trends and Advances in Information Systems and Technologies, 1345-1356.
  • Chittaro, L. & Ranon, R. (2007). Web3D technologies in learning, education and training: Motivations, issues, opportunities. Computers & Education, 49, 3-18.
  • Christou, E. S. (1999). Hospitality management education in Greece: An exploratory study. Tourism Management, 20, 683-691.
  • Compeau, D. R. & Higgins, C. A. (1995). Computer Self-Efficacy: Development of a measure and initial test. MIS Quarterly, 189-211.
  • Dağdeviren, A. (2007). Lisans düzeyinde turizm eğitimi veren kurumların ders programlarının fonksiyonel açıdan değerlendirilmesi (yayımlanmamış yüksek lisans tezi). Balıkesir Üniversitesi, Sosyal Bilimler Enstitüsü, Balıkesir.
  • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13 (3), 319-340.
  • Davis, F. D. & Venkatesh, V. (1996). A critical assessment of potential measurement biases in the technology acceptance model: Three experiments. International Journal of Human-Computer Studies, 45, 19-45.
  • Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35 (8), 982-1003.
  • Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1992). Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology, 22 (14), 1111-1132.
  • Dickinson, K. J. & Bass, B. L. (2020). A systematic review of educational mobile-aplications (Apps) for surgery residents: Simulation and beyond. Journal of Surgical Education, 77 (5), 1244-1256.
  • Duckworth, A. L. & Seligman, M. E. P. (2006). Self-Discipline gives girls the edge: Gender in self-discipline, grades, and achievement test scores. Journal of Educational Psychology, 98 (1), 198-208.
  • Ekiz, D. (2017). Bilimsel araştırma yöntemleri (5.Baskı). Ankara: Anı Yayıncılık.
  • Eschenbrenner, B., Nah, F. F. H. & Siau, K. (2008). 3-D virtual worlds in education: Applications, benefits, issues, and opportunities. Journal of Database Management, 19 (4), 91-110.
  • Evren, S. (2010). Lisans düzeyi turizm eğitimi ders programlarının mezunlarca değerlendirilmesi: Mersin Üniversitesi Turizm İşletmeciliği ve Otelcilik Yüksekokulu mezunları üzerine bir araştırma. (yayımlanmamış yüksek lisans tezi). Mersin Üniversitesi, Sosyal Bilimler Enstitüsü, Mersin.
  • Fawcett, S. L. & Lockwood, A. (2000). Improving the learning environment for the development of hospitality accountancy skills using computer simulation gaming. Tourism and Hospitality Research, 2 (3), 262-276.
  • Ferreira, R. R. (1997). Measuring student improvement in a hospitality computer simulation. Journal of Hospitality, Leisure, Sport & Tourism Education 9 (3), 58-61.
  • Freina, L. & Ott, M. (2015). A literature review on immerse virtual reality in education: State of the art and perspectives. eLearning and Software for Education (eLSE) Conference. Bükreş, Romanya.
  • Gefen, D. & Straub, D. W. (1997). Gender difference in the perception and use of e-mail: An extention to the Technology Acceptance Model. MIS Quarterly, 21 (4), 389-400.
  • George, D. & Mallery, P. (2016). IBM SPSS Statistics 23 Step by Step: A simple guide and reference (14th ed.). New York: Routledge.
  • Gutiérrez, M. A., Vexo, F. & Thalmann, D. (2008). Stepping into virtual reality. Springer.
  • Guttentag, D. A. (2010). Virtual Reality. Applications and implications for tourism. Tourism Management, 31, 637-651.
  • Güneş, İ. (1997). Türk turizminde eğitim politikası ve planlaması. Anatolia: Turizm Araştırmaları Dergisi, 8, 15-20.
  • Heafner, T. (2004). Using technology to motivate students to learn social studies. Contemporary Issues in Technology and Teacher Education, 4 (1), 42-53.
  • Heinssen, R. K., Glass, C. R. & Knight, L. A. (1987). Assessing computer anxiety: Development and validation of the computer anxiety rating scale. Computers in Human Behavior, 3, 49-59.
  • Hobson, P. J. S. & Williams, A. P. (1995). Virtual reality: A new horizon for the tourism industry. Journal of Vacation Marketing, 1 (2), 124-135.
  • Huang, Y. C., Backman, S. J. & Backman, K. F. (2010). Student attitude toward virtual learning in Second Life: A flow theory approach. Journal of Teaching in Travel & Tourism, 10, 312-334.
  • Huang, Y. C., Backman, S. J., Chang, L. L., Backman, K. F. & McGuire, F. A. (2013). Experiencing student learning and tourism training in a 3D virtual world: An exploratory study. Journal of Hospitality, Leisure, Sport & Tourism Education, 13, 190-201.
  • Karasar, N. (2003). Bilimsel araştırma yöntemi: Kavramlar-ilkeler-teknikler (12.Baskı). Ankara: Nobel Yayın Dağıtım.
  • Keskin, İ. (2017). Matematik öğretmeni adaylarının eğitimde sanal gerçeklik kullanımına ilişkin görüşlerinin değerlendirilmesi. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 4 (11), 294-302.
  • Kurbanoğlu, S. S. (1996). Sanal gerçeklik: Gerçek mi, değil mi? Türk Kütüphaneciliği, 10 (1), 21-31.
  • Larwin, K. & Larwin, D. (2011). A meta-analysis examining the impact of computer-assisted instruction on postsecondary statistics education: 40 years of research. Journal of Research on Technology in Education, 43 (3), 253-278.
  • Liburd, J.J. & Christensen, I. M. F. (2013). Using web 2.0 in higher tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education 12, 99-108.
  • Martin, D. & McEvoy, B. (2003). Business simulations: A balanced approach to tourism education. International Journal of Contemporary Hospitality Management, 15 (6), 336 – 339.
  • Mau, W. C. & Lynn, R. (2001). Gender differences on the scholastic aptitude test, the American college test and college grades. Educational Psychology, 21 (2), 133-136.
  • Oblinger, D. (2003). Boomers, Gen-Xers, and Millennials: Understanding the “new students”. Educause Review, 38 (4), 37-47.
  • Penfold, P. (2009). Learning through the world of Second Life – A hospitality and tourism experience. Journal of Teaching in Travel & Tourism, 8 (2-3), 139-160.
  • Penfold, P., Ma, H. & Kong, W. F. (2007, Ekim). Developing a virtual environment for teaching hotel management students. Uluslararası IADIS Konferansı Bildirileri (ss. 194-199).
  • Roberts, C. (1999) Using computer simulations to enhance teaching: Overcome the fear. Journal of Hospitality & Tourism Education, 10 (4), 42-44.
  • Schwienhorst, K. (2002). Why virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning. Simulation & Gaming 33 (2), 196-209.
  • Sekaran, U. (2003). Research methods for business: A skill building approach (4th Ed.). John Wiley & Sons, Inc.
  • Sezgin, O. M. (1995). Genel turizm. Ankara: Tutibay Yayınları.
  • Sharma, Y. K. (2002). Fundemental aspects of educational technology. New Delhi: Kanishka Publishers, Distributors.
  • Shaw, G. & Marlow, N. (1999). The role of student learning styles, gender, attitudes and perceptions on information and communication technology assisted learning. Computers & Education, 33 (4), 223-234.
  • Shen, J. & Eder, L. B. (2009). Intentions to use virtual worlds for education. Journal of Information Systems Education, 20 (2), 225-233.
  • Shen, S., Xu, K., Sotiriadis, M. & Wang, Y. (2022). Exploring the factors influencing the adoption and usage of augmented reality and virtual reality applications in tourism education within the context of Covid-19 pandemic. Journal of Hospitality, Leisure, Sport & Tourism Education, 30,1-12.
  • Singh, N. & Lee, M. J. (2009). Exploring perceptions toward education in 3-D virtual environments: An introduction to “Second Life”. Journal of Teaching in Travel & Tourism, 8 (4), 315-327. Sönmez, V. & Alacapınar, F. G. (2019). Örneklendirilmiş bilimsel araştırma yöntemleri (7. Baskı). Ankara: Anı Yayıncılık.
  • Straub, D., Keil, M. & Brenner, W. (1997). Testing the technology acceptance model across cultures: A three country study. Information & Management, 33, 1-11.
  • Taylor, S. & Todd, P. A. (1995). Understanding information technology usage: A test of competing models. Information Systems Research, 6 (2), 144-176.
  • Türkseven, E. (2012). Turizm eğitiminde yaşanan staj sorunları: Lisans öğrencilerinin görüşlerine yönelik bir araştırma (yayımlanmamış yüksek lisans tezi). Sakarya Üniversitesi.
  • Twining, P. (2009). Exploring the educational potential of virtual worlds – some reflections from the SPP. British Journal of Educational Technology, 40 (3), 496-514.
  • Van Der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 28 (4), 695–704.
  • Wang, H. Y. & Wang Y. S. (2008). Gender differences in the perception and acceptance of online games. British Journal of Educational Technology, 39 (5), 787-806.

A RESEARCH ON DETERMINING THE ATTITUDES AND USAGE INTENTIONS REGARDING VIRTUAL REALITY APPLICATIONS IN TOURISM EDUCATION WITH THE TECHNOLOGY ACCEPTANCE MODEL

Yıl 2023, Cilt: 25 Sayı: 3, 1400 - 1426, 15.09.2023
https://doi.org/10.16953/deusosbil.1307089

Öz

The way to gain sustainable competitive advantage in the tourism industry, which has a global feature and intense competition, passes through qualified service, that is, qualified personnel. Vocational tourism education is extremely important at the point of providing a qualified workforce. Also, considering the developing technologies and their integration into human life today, it is seen that utilizing new technologies in tourism education and carrying out the education processes in coordination with these technologies will increase the quality of tourism education and thus contribute to the training of the qualified workforce needed in the industry. As in other fields, one of the latest technologies used in tourism education is virtual reality technology. In this context, the main purpose of this study is to determine the adaptation processes of using virtual reality technology applications in the education process of students receiving tourism education at the undergraduate level and the factors affecting this process. For this purpose, the survey, which was created on the basis of the Technology Acceptance Model developed by Davis (1989), was applied to the students who received tourism education at the undergraduate level in the state universities in Izmir, and the obtained data were analyzed with the SPSS analysis program. In line with the findings obtained in the research; It was concluded that perceived ease of use, perceived usefulness and enjoyment dimensions had a statistically significant effect on attitude towards use, perceived usefulness and attitude towards use dimensions also had a statistically significant effect on behavioral intention.

Kaynakça

  • Adukaite, A., Zyl, I. V. & Cantoni, L. (2016). The role of digital technolgy in tourism education. A case study of South African secondary schools. Journal of Hospitality, Leisure, Sport & Tourism Education, 19, 54-65.
  • Ajzen, I. (1991). The theory of planned behavior. Organizational Behavior and Human Desicion Processes, 50, 179-211.
  • Ajzen, I. & Fishbein, M. (1980). Understanding attitudes and predicting social behavior. NJ: Prentice-Hall.
  • Amoah, V. A. & Baum, T. (1997). Tourism education: Policy versus practice. International Journal of Contemporary Hospitality Management, 9 (1), 5-12.
  • Annaraud, K. & Singh, D. (2017). Perceptions of hospitality faculty and students of Massive Online Open Courses (MOOCs). Journal of Hospitality, & Tourism Education, 29 (2), 82-90.
  • Balcı, A. (2018). Sosyal bilimlerde araştırma, yöntem, teknik ve ilkeler (13. Baskı). Ankara: Pegem Akademi.
  • Barab, S., Thomas, M., Dodge, T., Carteaux, R. & Tüzün, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53, 86-107.
  • Bayar, V., & Bayar, S. A. (2015). Örnekleme, ölçme ve veri toplama. İçinde S. Turan (Çev. Ed.), Uygulamada Araştırma Yöntemleri: Desen ve Analizi Bütünleştiren Yaklaşım (ss. 115-229). Ankara: Nobel Yayın Dağıtım.
  • Bernard, R. M., Borokhovski, E., Schmid, R. F., Tamim, R. M. & Abrami, P. C. (2014). A meta-analysis of blended learning and technology use in higher education: From the general to the applied. Journal of Computing in Higher Education. 26, 87-122.
  • Büyüköztürk, Ş. (2002). Sosyal bilimler için veri analizi el kitabı (2.Baskı). Ankara: Pegem A Yayıncılık.
  • Byun, J. & Joung, E. (2018). Digital game-based learning for K-12 mathematics education: A meta-analysis. School Science and Mathematics, 1-14.
  • Can, A. (2022). SPSS ile bilimsel araştırma sürecinde nicel veri analizi (10.Baskı). Ankara: Pegem Akademi.
  • Carruth, D. W. (2017, Ekim). Virtual reality for education and workforce training. 15th International Conference on Emerging eLearning Technologies and Applications (ICETA). Stary Smokovec, Slovakya.
  • Chang, C. S., Chen, T. S. & Hsu, W. H. (2011). The study on integrating WebQuest with mobile learning for environmental education. Computers & Education, 57, 1228-1239.
  • Chavez, B. & Bayona, S. (2018). Virtual reality in the learning process. Trends and Advances in Information Systems and Technologies, 1345-1356.
  • Chittaro, L. & Ranon, R. (2007). Web3D technologies in learning, education and training: Motivations, issues, opportunities. Computers & Education, 49, 3-18.
  • Christou, E. S. (1999). Hospitality management education in Greece: An exploratory study. Tourism Management, 20, 683-691.
  • Compeau, D. R. & Higgins, C. A. (1995). Computer Self-Efficacy: Development of a measure and initial test. MIS Quarterly, 189-211.
  • Dağdeviren, A. (2007). Lisans düzeyinde turizm eğitimi veren kurumların ders programlarının fonksiyonel açıdan değerlendirilmesi (yayımlanmamış yüksek lisans tezi). Balıkesir Üniversitesi, Sosyal Bilimler Enstitüsü, Balıkesir.
  • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13 (3), 319-340.
  • Davis, F. D. & Venkatesh, V. (1996). A critical assessment of potential measurement biases in the technology acceptance model: Three experiments. International Journal of Human-Computer Studies, 45, 19-45.
  • Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35 (8), 982-1003.
  • Davis, F. D., Bagozzi, R. P. & Warshaw, P. R. (1992). Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology, 22 (14), 1111-1132.
  • Dickinson, K. J. & Bass, B. L. (2020). A systematic review of educational mobile-aplications (Apps) for surgery residents: Simulation and beyond. Journal of Surgical Education, 77 (5), 1244-1256.
  • Duckworth, A. L. & Seligman, M. E. P. (2006). Self-Discipline gives girls the edge: Gender in self-discipline, grades, and achievement test scores. Journal of Educational Psychology, 98 (1), 198-208.
  • Ekiz, D. (2017). Bilimsel araştırma yöntemleri (5.Baskı). Ankara: Anı Yayıncılık.
  • Eschenbrenner, B., Nah, F. F. H. & Siau, K. (2008). 3-D virtual worlds in education: Applications, benefits, issues, and opportunities. Journal of Database Management, 19 (4), 91-110.
  • Evren, S. (2010). Lisans düzeyi turizm eğitimi ders programlarının mezunlarca değerlendirilmesi: Mersin Üniversitesi Turizm İşletmeciliği ve Otelcilik Yüksekokulu mezunları üzerine bir araştırma. (yayımlanmamış yüksek lisans tezi). Mersin Üniversitesi, Sosyal Bilimler Enstitüsü, Mersin.
  • Fawcett, S. L. & Lockwood, A. (2000). Improving the learning environment for the development of hospitality accountancy skills using computer simulation gaming. Tourism and Hospitality Research, 2 (3), 262-276.
  • Ferreira, R. R. (1997). Measuring student improvement in a hospitality computer simulation. Journal of Hospitality, Leisure, Sport & Tourism Education 9 (3), 58-61.
  • Freina, L. & Ott, M. (2015). A literature review on immerse virtual reality in education: State of the art and perspectives. eLearning and Software for Education (eLSE) Conference. Bükreş, Romanya.
  • Gefen, D. & Straub, D. W. (1997). Gender difference in the perception and use of e-mail: An extention to the Technology Acceptance Model. MIS Quarterly, 21 (4), 389-400.
  • George, D. & Mallery, P. (2016). IBM SPSS Statistics 23 Step by Step: A simple guide and reference (14th ed.). New York: Routledge.
  • Gutiérrez, M. A., Vexo, F. & Thalmann, D. (2008). Stepping into virtual reality. Springer.
  • Guttentag, D. A. (2010). Virtual Reality. Applications and implications for tourism. Tourism Management, 31, 637-651.
  • Güneş, İ. (1997). Türk turizminde eğitim politikası ve planlaması. Anatolia: Turizm Araştırmaları Dergisi, 8, 15-20.
  • Heafner, T. (2004). Using technology to motivate students to learn social studies. Contemporary Issues in Technology and Teacher Education, 4 (1), 42-53.
  • Heinssen, R. K., Glass, C. R. & Knight, L. A. (1987). Assessing computer anxiety: Development and validation of the computer anxiety rating scale. Computers in Human Behavior, 3, 49-59.
  • Hobson, P. J. S. & Williams, A. P. (1995). Virtual reality: A new horizon for the tourism industry. Journal of Vacation Marketing, 1 (2), 124-135.
  • Huang, Y. C., Backman, S. J. & Backman, K. F. (2010). Student attitude toward virtual learning in Second Life: A flow theory approach. Journal of Teaching in Travel & Tourism, 10, 312-334.
  • Huang, Y. C., Backman, S. J., Chang, L. L., Backman, K. F. & McGuire, F. A. (2013). Experiencing student learning and tourism training in a 3D virtual world: An exploratory study. Journal of Hospitality, Leisure, Sport & Tourism Education, 13, 190-201.
  • Karasar, N. (2003). Bilimsel araştırma yöntemi: Kavramlar-ilkeler-teknikler (12.Baskı). Ankara: Nobel Yayın Dağıtım.
  • Keskin, İ. (2017). Matematik öğretmeni adaylarının eğitimde sanal gerçeklik kullanımına ilişkin görüşlerinin değerlendirilmesi. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 4 (11), 294-302.
  • Kurbanoğlu, S. S. (1996). Sanal gerçeklik: Gerçek mi, değil mi? Türk Kütüphaneciliği, 10 (1), 21-31.
  • Larwin, K. & Larwin, D. (2011). A meta-analysis examining the impact of computer-assisted instruction on postsecondary statistics education: 40 years of research. Journal of Research on Technology in Education, 43 (3), 253-278.
  • Liburd, J.J. & Christensen, I. M. F. (2013). Using web 2.0 in higher tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education 12, 99-108.
  • Martin, D. & McEvoy, B. (2003). Business simulations: A balanced approach to tourism education. International Journal of Contemporary Hospitality Management, 15 (6), 336 – 339.
  • Mau, W. C. & Lynn, R. (2001). Gender differences on the scholastic aptitude test, the American college test and college grades. Educational Psychology, 21 (2), 133-136.
  • Oblinger, D. (2003). Boomers, Gen-Xers, and Millennials: Understanding the “new students”. Educause Review, 38 (4), 37-47.
  • Penfold, P. (2009). Learning through the world of Second Life – A hospitality and tourism experience. Journal of Teaching in Travel & Tourism, 8 (2-3), 139-160.
  • Penfold, P., Ma, H. & Kong, W. F. (2007, Ekim). Developing a virtual environment for teaching hotel management students. Uluslararası IADIS Konferansı Bildirileri (ss. 194-199).
  • Roberts, C. (1999) Using computer simulations to enhance teaching: Overcome the fear. Journal of Hospitality & Tourism Education, 10 (4), 42-44.
  • Schwienhorst, K. (2002). Why virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning. Simulation & Gaming 33 (2), 196-209.
  • Sekaran, U. (2003). Research methods for business: A skill building approach (4th Ed.). John Wiley & Sons, Inc.
  • Sezgin, O. M. (1995). Genel turizm. Ankara: Tutibay Yayınları.
  • Sharma, Y. K. (2002). Fundemental aspects of educational technology. New Delhi: Kanishka Publishers, Distributors.
  • Shaw, G. & Marlow, N. (1999). The role of student learning styles, gender, attitudes and perceptions on information and communication technology assisted learning. Computers & Education, 33 (4), 223-234.
  • Shen, J. & Eder, L. B. (2009). Intentions to use virtual worlds for education. Journal of Information Systems Education, 20 (2), 225-233.
  • Shen, S., Xu, K., Sotiriadis, M. & Wang, Y. (2022). Exploring the factors influencing the adoption and usage of augmented reality and virtual reality applications in tourism education within the context of Covid-19 pandemic. Journal of Hospitality, Leisure, Sport & Tourism Education, 30,1-12.
  • Singh, N. & Lee, M. J. (2009). Exploring perceptions toward education in 3-D virtual environments: An introduction to “Second Life”. Journal of Teaching in Travel & Tourism, 8 (4), 315-327. Sönmez, V. & Alacapınar, F. G. (2019). Örneklendirilmiş bilimsel araştırma yöntemleri (7. Baskı). Ankara: Anı Yayıncılık.
  • Straub, D., Keil, M. & Brenner, W. (1997). Testing the technology acceptance model across cultures: A three country study. Information & Management, 33, 1-11.
  • Taylor, S. & Todd, P. A. (1995). Understanding information technology usage: A test of competing models. Information Systems Research, 6 (2), 144-176.
  • Türkseven, E. (2012). Turizm eğitiminde yaşanan staj sorunları: Lisans öğrencilerinin görüşlerine yönelik bir araştırma (yayımlanmamış yüksek lisans tezi). Sakarya Üniversitesi.
  • Twining, P. (2009). Exploring the educational potential of virtual worlds – some reflections from the SPP. British Journal of Educational Technology, 40 (3), 496-514.
  • Van Der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 28 (4), 695–704.
  • Wang, H. Y. & Wang Y. S. (2008). Gender differences in the perception and acceptance of online games. British Journal of Educational Technology, 39 (5), 787-806.
Toplam 66 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Strateji, Yönetim ve Örgütsel Davranış (Diğer)
Bölüm Makaleler
Yazarlar

Kaan Kasaroğlu 0000-0003-1647-6145

Mehmet Emre Güler 0000-0002-8689-9859

Yayımlanma Tarihi 15 Eylül 2023
Gönderilme Tarihi 30 Mayıs 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 25 Sayı: 3

Kaynak Göster

APA Kasaroğlu, K., & Güler, M. E. (2023). TEKNOLOJİ KABUL MODELİYLE TURİZM EĞİTİMİNDE SANAL GERÇEKLİK UYGULAMALARINA İLİŞKİN TUTUM VE KULLANIM NİYETLERİNİN BELİRLENMESİNE YÖNELİK BİR ARAŞTIRMA. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 25(3), 1400-1426. https://doi.org/10.16953/deusosbil.1307089